Perlivash is a small, butterfly-winged dragon

XP 600
Male faerie dragon (Pathfinder RPG Bonus Bestiary 9)
CG Tiny dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
AC 18, touch 16, flat-footed 14 (+3 Dex, +1 dodge, +2
natural, +2 size)
hp 22 (3d12+3)
Fort +4, Ref +6, Will +5
Immune paralysis, sleep; SR 13
Speed 30 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +4 (1d3–1)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks breath weapon
Spell-Like Abilities (CL 3rd; concentration +6)
3/day—greater invisibility (self only)
Sorcerer Spells Known (CL 3rd; concentration +6)
1st (6)—grease (DC 14), silent image (DC 14), sleep (DC 14)
0 (at will)—dancing lights, flare (DC 13), ghost sound, mage
hand, open/close
Before Combat Perlivash casts greater invisibility before combat.
During Combat The faerie dragon prefers to defeat foes by
using his spell-like abilities and breath weapon to confuse and
disorient creatures, hopefully causing them to flee the area
or giving Perlivash himself a chance to flee. He only resorts
to his bite when he fears that letting a foe live would lead to a
greater evil.
Morale Perlivash flees if brought below 10 hit points, unless a
friend is in peril, in which case he only flees if he can bring his
friend with him—otherwise, he fights to the death.
Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Base Atk +3; CMB +4; CMD 14 (18 vs. trip)
Feats Acrobatic, Dodge
Skills Acrobatics +8, Bluff +9, Diplomacy +9, Fly +23, Perception +8,
Sense Motive +8, Stealth +17, Swim +13, Use Magic Device +9
Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.
Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12
Fortitude negates. Affected creatures are staggered, sickened,
and immune to fear effects for the duration of the euphoria.
A faerie dragon can use this breath weapon once every 1d4
rounds. The save DC is Constitution-based.

Perlivash is a small, butterfly-winged dragon with
shining eyes and a quick wit. He is quite fond of doing
loops in the air while flying, sipping wine and mead
(but not beer!), and perching on the heads or hats of
friendly bigginses.

He is always travelling with Tyg-Titter-Tut.


Rise of a Kingdom AndrewS AndrewS